![]() ![]() Octane Render, Otoy’s hyper-realistic GPU-based rendering plugin, seemed only interesting to architectural visualization firms and digital pinup artists. Their Brigade ray-tracing engine was fascinating but seemed almost mythological to me ray-tracing in general seemed irrelevant to PC users for another couple of GPU generations and only majorly disruptive to VR when coupled tightly with perfected eye tracking. I had been following Otoy very casually for something like four years, yet I still didn’t know exactly what they were up to. I’m not the excitable type, but I felt like the elevator was vibrating at some impossible frequency as I rode up to Otoy’s demo suite at Oculus Connect. Less certain was how they managed to pull it off. Road to VR guest reporter Nate Kozak fills us in.Īt that moment, two things were certain to me: Batman: The Animated Series (1992-1995) is still the best incarnation of Batman, and a strapless Gear VR loaded with Otoy’s navigable 18k cubemaps will be one of the best tools for VR evangelism. Otoy’s new VR-focused content tools open the door to creating your own navigable VR worlds in stunning detail. An unlikely combination of one of the most iconic interpretations of the superhero comic and cutting edge rendering tech come together to create one of the highest fidelity mobile VR experiences to date.
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